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Dan Teasdale, formerly series developer for Harmonix's Rock Band franchise, has struck out on his own with No Goblin, a studio aimed at creating mechanics-driven experiences free from cliches.

Kris Ligman, Blogger

July 15, 2013

1 Min Read

Dan Teasdale has become the latest high-profile triple-A developer to strike out toward indie pastures. Formerly series developer for Rock Band at Harmonix and The Gunstringer at Twisted Pixel, Teasdale has just founded independent studio No Goblin as CEO and creative director. "We started No Goblin because we wanted to make mechanic driven games with original themes," Teasdale explains on the studio's website. "Settings [which] aren't tired fantasy goblin slaying or sci-fi laser technobabbling, there's no free to play trickery, and there's definitely no half-hour 'interactive cinematics.'" The studio -- whose named members include Teasdale and a pseudonymous senior designer referred to as 'Panzer' -- is gearing up to release its first game "in the first half of 2014." No details are available, but No Goblin assures visitors that "there are no goblins or guns in it."

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