Sponsored By

Google Stadia will eventually have traditonal consoles beat when it comes to responsiveness, according to the platform's VP of engineering Madj Bakar.

Chris Kerr, News Editor

October 9, 2019

1 Min Read

Google Stadia will eventually have traditional consoles beat when it comes to responsiveness, according to the platform's VP of engineering Madj Bakar. 

Speaking in the latest edition of Edge magazine (via PCGamesN), Bakar explained Stadia will utilize something called "negative latency" to sidestep any potential lag between player and server. 

Bakar uses the term to describe a predicted latency buffer that will result in lag mitigation measures such as rapidly increasing frames per second to reduce latency between player input and display, or perhaps even predicting which button a player will hit next. 

"Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally," Bakar told Edge, "regardless of how powerful the local machine is."

It's unclear how exactly the system would anticipate players' next move, but it'll be interesting to see if it's something that eventually comes to fruition further down the line.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like