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"Unfortunately, the opportunity to actually build the big, consequential games that I had been hired to help create failed to materialize."

Chris Kerr, News Editor

April 7, 2017

1 Min Read

Google's chief game designer Noah Falstein has stepped down after four years with the the internet and tech giant. 

The games industry veteran, who's storied career has spanned almost four decades, decided to leave the company after becoming disillusioned at the lack of tangible game dev opportunities being presented to him. 

"Four years ago this month I became Google’s Chief Game Designer. It seemed an auspicious time to be able to make games at a company known for its world-spanning technology," wrote Falstein on his personal website.

"Unfortunately, the opportunity to actually build the big, consequential games that I had been hired to help create failed to materialize, even as the world market for games has continued to grow in size, diversity, and geographic reach. Accordingly, I’ve decided to leave Google, and today, April 6, was my last day."

Despite his own personal reservations, Falstein championed Google's talented workforce and positive mentality, but explained he's not quite ready to give up on making games. 

Moving forward, the former Lucasfilm Games and Williams Electronics designer is keen to explore some uncharted waters, and says he's particularly energized by the "confluence of games neuroscience, and VR."

"Before I came to Google I had the pleasure of working on a number of health and neuroscience game titles, and that field is now maturing, and I think about to come into its own both in terms of its benefits to humanity, and feasibility as a business," he continues. 

"Whether neurogaming, interactive VR films, or some other yet undreamt-of territory will be my next challenge, I’m eager to begin exploring."

You can read Falstein's full farewell post over on his personal site, The Inspiracy.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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