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At GDC 2018, TapBlaze (Good Pizza, Great Pizza) chief Anthony Lai will be offering fellow game makers advice on how they can make great mobile games that also make enough money to keep the lights on.

November 24, 2017

1 Min Read

It can be tricky to balance the demands of making a great mobile game and making a mobile game that earns enough to let you keep making mobile games.

At GDC 2018, TapBlaze president Anthony Lai will be offering fellow game makers advice on how they can do both in his talk "'Good Pizza, Great Pizza': Game Design, Iteration, and Business Lessons Learned."

Drawing on Tapblaze's experience taking its free-to-play mobile game Good PizzaGreat Pizza from 3,000 to 60,000 daily active users in the space of a year (without paid user acquisition), Lai will walk you through the process of making a good, sustainable game under significant resource constraints.

It promises to be a great talk, and anyone who makes time to attend it will walk away with actionable design, development, monetization and production tips for increasing the probability of success for their game. 

Plus we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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