--David Cage (Quantic Dream) on the future of cinematic games
"I'm saying it loud and clear: We should learn from films. We have many differences, and gameplay and interactivity is the different thing, and it's very crucial, but at the same time we have a lot of things we can learn."
--Felix Bohatsch (Broken Rules) on Wii U launch title Chasing Aurora
"We rushed Chasing Aurora for release. It would have been a better game with one or two extra months of development."
--Don Daglow (Daglow Entertainment) on next-gen challenges and opportunities
"If we are going to be revolutionary on this next transition, this next generation, we're going to have to find new ways to do it."
--Mike Rose (Gamasutra) on how devs should reach out to press in 2013 Microsoft also made a few Xbox One-related announcements in their pre-Gamescom press conference: Microsoft veteran Chris Charla will be heading up the brand-new Independent Developers @ Xbox (ID@Xbox) self-publishing program, and a few more devs and games were confirmed for the Xbox One launch day. A few attendees and exhibitors were blowing off steam playing some not-video games: Felix Bohatsch explains what went right and wrong with Chasing Aurora: And David Cage spoke in detail about working with "virtual actors" for The Dark Sorceror: GDC Europe attendees were plenty active with the #gdceurope hashtag as well. Epic Games lead level designer Jim Brown shared a shot of his audience before his talk:
"It's just so much harder to get people to sing and dance about your game now than it was a few years ago."
Zuraida Buter (Zo-ii) commented on how the crowd for "Pop-Up Arcade: Postmortems on Indie Arcades and Events" appreciated that Jonatan Van Hove's (Glitchnap) slideshow was presented through an FPS:
Ok Definitely feeling a bit overwhelmed by my GDC audience right now. Hoping they left the tar and feathers at home! pic.twitter.com/xv3rZTcpAv— Jim Brown (@EntropicDev) August 20, 2013
Onsite registration for GDC Europe will be available throughout the three-day event. For all the latest news on GDC Europe, subscribe for updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
Stuff I like to hear at a tech conference: "This is something I have never shown to anyone before". #GDCEurope— Christina Majcher (@chriszka) August 20, 2013