Sponsored By

Net sales increased by 25.1 percent at GameStop during the first fiscal quarter to $1.28 billion from $1.02 billion, according to the company's Q1 financial report.

Chris Kerr, News Editor

June 10, 2021

1 Min Read

Net sales increased by 25.1 percent at GameStop during the first fiscal quarter to $1.28 billion from $1.02 billion, according to the company's Q1 2021 financial report.

Hardware made up 55.1 percent of those sales, bringing in $703.5 million, with software and collectables pulling in the remaining $397.9 million (31.2 percent) and $175.4 million (13.7 percent), respectively.

The company, which also named former Amazon veterans Matt Furlong and Mike Recupero as its new CEO and CFO, said it overcame a nearly 12 percent reduction in its global store base due to strategic de-densification efforts and continued store closures across Europe resulting from the COVID-19 pandemic. 

The report highlights a gross margin of 25.9 percent, a decline of 180 basis points compared to the fiscal 2020 first quarter. It also reveals GameStop made a net loss of $40.8 million in Q1 2021 compared to a loss of $108 million in Q1 2020, with an adjusted operating loss of $21.6 million compared to a loss of $98.8 million over the same period. 

Looking ahead, GameStop indicated it may offer and sell up to 5 million shares of common stock and use the proceeds for "general corporate purposes as well as for investing in growth initiatives" -- though it noted the sale of any shares would depend on a number of factors including market conditions. 

"GameStop is continuing to suspend guidance at this time; however, it believes total net sales is the most appropriate metric to evaluate performance at this time," concluded the company. "The Company’s second quarter sales trends continue to reflect momentum, with May total sales increasing approximately 27 percent compared to last year."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like