Sponsored By

Bandai Namco has witnessed a rise in sales and profits despite a relatively flat performance from its video game division.

Chris Kerr, News Editor

August 7, 2018

1 Min Read

Bandai Namco has witnessed a rise in sales and profits despite a relatively flat performance from its video game division. 

According to the company's financials for the three months ended Match 31, net sales rose by 4.7 percent year-over-year to 150.9 billion yen ($1.36 billion) while profits increased by 8.4 percent to 14.6 billion yen ($131.3 million) during the same period. 

The Network Entertainment segment, which houses the company's video game operations, couldn't quite match that positive performance. Net sales in the division fell by 5.4 percent year-on-year to 70 billion yen ($629.6 million) while operating profit dipped by 20 percent to 10.2 billion yen ($91.7 million)

That drop off can be attributed to dwindling game sales, with worldwide sales clocking in at 4.03 million units this quarter compared with 5.62 million units in Q1 2018. That downward shift resulted in home video game revenue falling to 16.5 billion yen ($148.4 million) from 21.4 million yen ($192.5 million). 

Of course, it's worth noting that Bandai only released 31 new titles globally (broken down regionally in the table below) during the first quarter of 2018, significantly less than the 46 new games it had launched by this point last year.

Looking ahead, Bandai's full-year forecast remains unchanged, and the Japanese outfit still expects to see net sales and profits hit 650 billion yen ($5.84 billion) and 43 billion yen ($386.8 million) by the end of the fiscal year on March 31, 2019.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like