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GarageGames will make its flagship engine, Torque 3D, available for free with an open source license in a few weeks, as part of the company's efforts to realign its goals.

Eric Caoili, Blogger

September 10, 2012

1 Min Read

Newsbrief: GarageGames will make its flagship engine, Torque 3D, available for free with an open source license in a few weeks, as part of the company's efforts to realign its goals. The engine will be released to Github under the MIT free software license, offering Torque 3D 1.2's complete source code and four starting templates. GarageGames' Dave Wyand will lead open source development and oversee future updates. Shipped titles that have used Torque 3D include Fallen Empire: Legions and Hinterland. Developers that purchased the engine since the beginning of the month will receive a refund. GarageGames notes that making Torque 3D open source falls in line with the steps it has taken to realign goals nine months ago, which include building a development tool that requires no programming (3 Step Studio), forming a service division, and focusing on innovative uses of game tech.

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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