If you're coming out to XRDC in San Francisco next month, take a moment to look over some of the program highlights of this premier AR/VR/MR innovation conference before you arrive!
XRDC 2019 will take place October 14th and 15th at the beautiful waterfront Fort Mason Festival Pavilion. An innovative new silent conference system will see attendees decked out with headphones (collected and cleaned between presentations) to ensure everyone can enjoy demos, business meetings, and expert-led presentations in a convivial, cohesive hall.
“As virtual, augmented, and mixed reality developers continue to expand their innovations into new industries, it’s become essential for XRDC to provide an educational space for this work to be displayed,” said Katie Stern, General Manager, XRDC and GDC. “We’re thrilled to provide our attendees with the opportunity to take a closer look at these innovations while networking with like-minded peers.”
Register to attend XRDC now and you'll claim access to a ton of great content, at a lower price than you'll pay at the door! This year there's an all-new XRDC pass for sale, the Startup Pass, which is nearly half the price of the regular pass and specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC.
To give you a taste of what's in store for you at the show, here are some highlights of the XRDC 2019 multi-track session lineup:
- 'Blood & Truth': Lessons Learned Making a VR Action Movie – Stuart Whyte, PlayStation London Studio
- Bringing VR Experiences to Life with the Magic of Music – Daniel Perry, Owlchemy Labs
- Voice Changes Everything: Bringing the Natural Language Processing Revolution to VR – Peter Akemann, Skydance Interactive
- Designing and Operating a Free-Roam LBVR Experience: Lessons Learned – Martin Tichota & Jakub Kucera, DIVR
- Case Study: Ubisoft's Escape Rooms – Cyril Voiron, Ubisoft Blue Byte
- 'War Remains': Using LBE to Transport Audiences to WWI – Taylor Williams, Flight School Studio & Mac Smith, Skywalker Sound
- This Machine Has No Brain, Can It Borrow Yours? – Omer Shapira, NVIDIA
- Building Virtual Reality for Public Safety – Jack Lewis & Sarah Hughes, NIST
- How Skanska Construction Used VR Training to Increase Worker Safety – Tim McDonough, Unity Technologies
- MRI Simulator: Using Biofeedback Loops to Reduce Anxiety in Children – Vice, Packet39, Inc.
- A VR Tool for Interactive Pharmaceutical Design at the Nanoscale – Mike O’Connor & David Glowacki, University of Bristol
- XR Adoption in Senior Care Training: Lessons for Success from Design to Deployment – Carrie Shaw, Embodied Labs
- XR Development for Architecture – Christopher Morse & Adam Chernick, SHoP Architects
- Show Them the ROI: How AR is Transforming Decades Old Business Processes to Deliver Impressive Results – Scott Montgomerie, Scope AR
For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via email, Twitter and Facebook.
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