Today's Dissecting Design switches gears to cover a game that sadly did not turn out well. Clockwork Empires was one of my most anticipated games, but the game was released to poor reviews and it looks like Gaslamp may have gone under as well. In this video, I talked about the design issues with the title that I saw from watching the numerous builds and dev logs.
Clockwork Empires' issues are important lessons for developers to study and the challenges of designing a game with so many moving parts.
Dissecting Design is currently a weekly series on my YouTube channel.