informa
2 MIN READ
News

David Cage to discuss The Dark Sorceror at GDC Europe 2013

David Cage will show new clips from his The Dark Sorcerer tech demo in a session on virtual actors, joining Ubisoft on UX and Nevosoft on the growing Russian mobile market, at GDC Europe 2013.
GDC Europe 2013 organizers have announced new talks for the August event, including Quantic Dream's David Cage (Beyond: Two Souls) on their virtual actor capturing techniques for next-gen, Ubisoft on User Experience development methods, and Nevosoft on tapping into the burgeoning German mobile market. These sessions will be part of the Production and Visual Arts tracks and the Smartphone & Tablet Games Summit, accessible to VIP and All Access Pass holders for GDC Europe 2013. The event will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event. Multiple award-winning Heavy Rain developer Quantic Dream CEO David Cage will cover the visual arts techniques from his latest two projects in 'The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Actors.' These techniques will cover everything needed for using virtual actors (Beyond's William Dafoe pictured) in next-gen titles, and will be demonstrated with exclusive footage from The Dark Sorcerer. Julia Lebedeva, business development director of English and Russian casual games publisher Nevosoft, will uncover the value in the emerging 'Russian Mobile Game Market: Not Easy but Worth It.' Her talk will cover the market's volume and peculiarities, tips for breaking into it, and how to avoid common pitfalls. Lastly, Settlers 7 lead level designer and games lab manager at Ubisoft Blue Byte Jochen Peketz will offer user experience design techniques for each stage of creation in 'Developing Better Games by Optimizing the User Experience.' He believes a well designed user experience is what makes a game sell well, and in this session he will demonstrate different techniques devs can use to build a better UX, including heuristics, paper prototyping, card sorting, user tests, eye tracking and diary studies. More talks will be revealed throughout the weeks leading up to GDC Europe in August. The schedule builder is live with a near-complete list of talks now available. Early bird registration for GDC Europe 2013 lasts only until July 18, with discounts up to 20% off admission. Group admission discounts are also available. For all the latest news on GDC Europe, subscribe for updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

Latest Jobs

Sucker Punch Productions

Hybrid (Bellevue, WA, USA)
11.30.23
Senior Programmer

The Pyramid Watch

Remote
11.22.23
Game Designer (RTS/MOBA)

Sucker Punch Productions

Hybrid (Bellevue, WA, USA)
11.30.23
Senior Technical Combat Designer

Digital Extremes

Remote
11.13.23
Lead AI Programmer
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more