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Come to GDC 2017 for pragmatic tips on curbing toxic behavior in your game

How can we make game communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."

A healthy community around your game is great for all sorts of reasons: it fosters player enjoyment, increases player retention, and generally makes your job as a game maker easier.

So how can industry professionals make communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."

This talk aims to highlight the impact that trolling and toxic behavior have on a game's success from a business perspective, answering such questions as "What is the long-term impact of doing nothing to curb abuse in gaming communities?" "How does toxicity influence a company's bottom line?", "What are the latest best practices to solve it?"

It promises to be a useful talk about a very important topic, and alongside it Prieba plans to offer attendees a strategy to manage toxicity and help gaming professionals build communities that people love.

So don't skip it! Conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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