The 2016 Game Developers Conference is coming up quick, and today organizers reveal two more great talks from expert speakers that are taking place at the conference in March.
Both talks tackle some familiar topics from intriguing angles: one addresses the unique demands of composing music for fast-paced multiplayer shooters, while the other aims to share learnings from one F2P game makers' charge onto consoles.
Composer Jason Graves has made music for a wide variety of projects, but in his talk on "The Music of Evolve: Composing for Multi-Player" he'll share his experiences surmounting the unique challenges inherent to scoring a dynamic 4-on-1 multiplayer shooter.
Check out his talk for a step-by-step presentation of his creative process, including detailed music examples, instrument choices, recording session pictures, gameplay demonstrations and sound experiments. Graves will also be sharing valuable production techniques and implementation strategies learned in the process, which you can then apply to your own work.
Plus, Wargaming.net's TJ Wagner will be at GDC 2016 dishing out the details on how the studio ported its PC game World of Tanks to Xbox 360 and, in the process, made it the most successful free-to-play game on any console to date.
Stop by his session on "World of Tanks: Disrupting the Console Space with F2P" to learn how World of Tanks: Xbox 360 Edition was made, how it's now being adapted to launch on the Xbox One, and what Wargaming learned from launching and growing the game to an audience of millions in 2015.
These are just two of the many exciting sessions that will be announced for GDC 2016 in the coming months. Stay tuned for more, and don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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