Capcom looks to boost digital sales as revenue and profits rise

Capcom reported year-over-year increases in both net sales and profit for the fiscal year ending March 31, thanks in part to the success of its ‘Digital Contents’ video game arm.

The Japanese publisher and developer Capcom reported year-over-year increases in both net sales and profit for the 2017 fiscal year, thanks in part to strong performance from its video game-minded Digital Contents branch.

For the year ending March 31, Capcom’s overall profits rose to 13.6 billion yen ($122.7 million), up 13.5 percent from the 12 billion yen ($107.8 million) reported for the preceding year. Net sales across all of the company’s operations came in at 87.1 billion yen ($783.5 million) for a total year-over-year increase of 13.2 percent.

Two releases from this past year gave what Capcom called a solid performance, Resident Evil 7: Biohazard and Monster Hunter XX. Other current-generation Resident Evil titles in the company’s backlog also preformed well, while Dead Rising 4 and Monster Hunter Stories both failed to meet expectations. 

For just its Digital Contents division, the company reported net sales of 58.7 billion yen ($527.7 million), up 11.7 percent year-over-year, while profits came in at just 11.1 billion yen ($99.7 million), down 8.8 percent from 2016.

Going forward, Capcom says it hopes to increase sales to 93 billion yen ($836 million) and profit to 14.5 billion ($130.3 million) by the end of the 2018 fiscal year, largely by supporting its Digital Contents arm and strengthening its digital download sales.

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