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We all agree that more information makes it easier to make decisions. Some developers have been very up-front about their sales data. Will you share yours?

Christian Nutt, Contributor

August 8, 2014

1 Min Read

Every so often, a developer will release some sales data into the wild. That data becomes a touchpoint for others -- a set of expectations that they can judge against. Sure, their circumstances might not be the same, but it's something, right? We can all agree: Flying blind is no fun. We need data to make decisions. So why not share yours? This week, Shovel Knight developer David D'Angelo posted two data-filled blogs that cover how well the game performed and how players engaged with it. That kind of transparency allows other developers to thrive. He's not the only one; Terence Lee's 2013 post on Dustforce's sales was another touchpoint for indie devs, while Chad Etzel's iOS game numbers from last month showed one side of the mobile market -- but there are other sides, too. Why not share your side? What story does your game have to tell? It doesn't have to be long, and you don't have to spill all of the beans -- but if you have some data to share that could help someone else understand the market, then you've done a service for game developers everywhere. The best submissions will be featured on Gamasutra's front page and in its social media feeds, including our official Twitter feed -- which has over 120,000 followers. Interested? Check out our blogging guidelines and then get started. You can submit your posts directly to Gamasutra's blog section. Not sure what to write? Need to brainstorm? Just email blog director Christian Nutt and he'll help you with any questions.

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