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At GDC Europe, learn to use live events to amp up your mobile game

At GDC Europe Space Ape Games cofounder Simon Hade will show you how you can sustain and grow your mobile game through live ops -- without tying up a lot of talent.

With GDC Europe 2016 just around the corner, you should know that conference organizers have lined up a great talk from Space Ape Games cofounder Simon Hade about how you can support your mobile game with live ops and events -- without tying up a lot of people.

Hade's talk, "Forget Features! How Space Ape Grows Games Through Live Ops & Events," will be part of the Business, Marketing and Management track of talks at GDC Europe next month in Cologne, Germany. 

According to Hade, Space Ape (Rival Kingdoms, Samurai Siege) is a 100-person studio -- yet only a handful of people are working on their live games. In the course of his talk he'll show you how they continue to grow revenue month over month through sophisticated live operations that allow designers, product managers and other non-technical team members to keep the game fresh with new content, troops, defenses and event types every week -- with little to no developer support.

So make time to check it out: you'll learn to analyze the impact of events and get the tools needed to operate and grow your game without ongoing developer support.

Plus, early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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