Sponsored By

"While we disagree with this position, we are working to comply with the Belgian Gaming Commission's current interpretation of these laws."

Chris Kerr, News Editor

August 22, 2018

1 Min Read

NBA 2K publisher 2K Games has removed certain loot box mechanics from the title in an attempt to comply with Belgium's revamped gambling laws. 

Back in April, the Belgian Gaming Commission chose to ban the controversial monetization mechanic after investigating its usage in popular games like Star Wars Battlefront 2, FIFA 18, and Overwatch

The Commission ultimately deemed loot boxes to be "games of chance," and chose to outlaw them to protect youngsters from the effects of gambling advertising.

The decision means 2K has been forced to amend NBA 2K's MyTeam mode, which lets players build their own custom basketball squad, by turning off the ability to purchase randomized card packs using real-world cash. 

Players will still be able to buy card packs using in-game currency, which can be earned by playing the game. 

Despite doing its part to comply with the new laws, 2K isn't happy with the changes, and says it disagrees with the new position. 

"The Belgium Gaming Commission (BGC) has stated that games which include certain 'loot box' style mechanics violate gambling laws in Belgium," reads a company statement. "While we disagree with this position, we are working to comply with the BGC's current interpretation of these laws."

The publisher intends to continue talking with the Commission to explain how the game's MyPack purchases already comply with local laws, and has asked players that agrees to contact their local government representative to share their opinion.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like