Sponsored By

Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.

Chris Kerr, News Editor

July 29, 2016

1 Min Read

Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year. 

According to the company's results for the quarter ended June 30, the division -- which handles Sony's video game-related operations -- saw an increase in sales, operating revenue, and operating income. 

Drilling down, sales were up by 14.5 percent year-over-year, rising to 330.4 billion yen ($3.2 billion), an upturn Sony attributes to a "significant increase in PS4 software sales" and, in particular, the strong performance of Uncharted 4.

Operating income for the division rose to 44.0 billion yen ($427 million), which is 24.6 billion yen ($239 million) more than it made at this stage last year. 

Again, Sony pointed to rising software sales and hardware price cuts as reasons for that upward shift, revealing it sold 3.5 million PlayStation 4s this quarter -- taking lifetimes sales way beyond the 40 million mark

Across all divisions, sales fell by 10.8 percent year-over-year to 1.6 trillion yen ($15.6 billion), while profits for the quarter also dropped to 21.2 billion yen ($205 million) from 82.4 billion yen ($800.5 million).

As Sony notes, however, the negative impact of the recent Kumamoto earthquakes was approximately 34.2 billion yen ($332 million), including opportunity losses.

Due to the appreciation of the yen, Sony has downwardly revised its company-wide sales forecast by 400 million yen, and is now anticipating 7.4 trillion yen ($71.8 billion) in sales by the end of the financial year.

End-of-year profits are still expected to reach May's revised target of 80 billion yen ($728 million).

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like