informa
1 min read
article

Quake Champions to introduce a paid battle pass

In a similar vein to Fortnite's business model, developers Bethesda and id Software are introducing a new progression system and paid Battle Pass to Quake Champions on December 20.

In a similar vein to Fortnite's business model, developers Bethesda and id Software are introducing a new progression system and paid Battle Pass to Quake Champions, slated to arrive on December 20.

This seems like a natural move for the developers, as a pay-per-season model brings in a steady source of income and incentivize players to keep coming back.

However, it brings forth the potential for backlash, like the argument that devs may be more interested in monetizing as opposed to fixing technical issues, etc.

Announced earlier today in a developer video, Quake Champions will still be free to play, but paying for a Battle Pass (a set of progression tiers players pay to access every season) each season unlocks more items than players would normally get, and there's a greater chance to receive uniquely new items.

The Battle Pass will cost 1,000 Platinum (about $10 USD), and players can also pay to advance levels for 200 Platinum (about $2).

Players who choose to pay each season will also get an "immediate" bonus item, and will reportedly see additional weekly challenges with the promise of more rewards.

Latest Jobs

Treyarch

Playa Vista, California
6.20.22
Audio Engineer

Digital Extremes

London, Ontario, Canada
6.20.22
Communications Director

High Moon Studios

Carlsbad, California
6.20.22
Senior Producer

Build a Rocket Boy Games

Edinburgh, Scotland
6.20.22
Lead UI Programmer
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more