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An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace.

Chris Kerr, News Editor

July 4, 2018

1 Min Read

Pokemon Quest has amassed $3 million in revenue during its first week on mobile, according to analytics outfit Sensor Tower.

An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace.

The blocky free-to-play title made its way to smartphones on June 27 -- having launched on the Switch back in May -- and has since been installed around 3.5 million times on mobile. 

As you might expect, the largest chunk of Pokemon Quest's first week revenue came from players in Japan, with the region's Pokefans accounting for 31 percent of all spending -- compared to 25 percent in the States, and 12 percent in South Korea. 

Although we don't know how much revenue the title has brought in on the Switch, it had surpassed 2.5 million downloads on the console as of June 21.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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