Sponsored By

The finalists for this year’s Games for Change Awards have been revealed, and Life is Strange leads the way with the most nominations.

Chris Kerr, News Editor

June 2, 2016

1 Min Read

The finalists for this year’s Games for Change Awards have been revealed, and Life is Strange leads the way with the most nominations. 

Square Enix’s episodic adventure has picked up nods in three out of the four categories, and is gunning for the Most Significant Impact, Best Gameplay, and Most Innovative awards. 

Numinous Games’ That Dragon, Cancer has been nominated twice, while other potential winners include vibrant, hand-crafted platformer, Lumino City, entropic city-builder, Block’hood, and educational count 'em up, DragonBox Numbers

All nominees (listed below) are up for the prestigious Game of the Year award, which is handed out to the game that best exemplifies all categories.

The ceremony will be held this June in New York at the 13th annual Games for Change Festival, which aims to unite the games industry to celebrate and leverage entertainment and engagement for social good.

Best Gameplay

  • Block’hood (Plethora-Project)

  • Life is Strange (DONTNOT Entertainment)

  • That Dragon, Cancer (Numinous Games)

Most Significant Impact 

  • Super Powers Legion (PushStart Studio)

  • Life is Strange (DONTNOT Entertainment)

  • Syrian Journey (BBC)

Most Innovative

  • Life is Strange (DONTNOT Entertainment)

  • Lumino City (State of Play)

  • That Dragon, Cancer (Numinous Games)

Best Learning Game 

  • DragonBox Numbers (WeWantToKnow)

  • Mission US: "City of Immigrants" (Electric Funstuff, Amaerican Social History Prohject, and Thirteen/WNET)

  • NOVA’s Evolution Lab (NOVA)

For a more detailed list of nominees, and to find out more about the festival itself, check out the Games for Change website

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like