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In addition to announcing that a sequel is in the works, Dontnod Entertainment has revealed that its episodic game Life is Strange has sold over 3 million copies.

Alissa McAloon, Publisher

May 18, 2017

1 Min Read

Dontnod Entertainment’s episodic title Life is Strange has sold over 3 million copies since its initial release in early 2015. 

The French developer revealed that milestone in a blogpost, right alongside the announcement that it has been working on a sequel to Life is Strange since the original game was given a physical release in 2016.

In the past two years, Life is Strange has picked up a number of awards, inspired an anti-bullying charity, and been pitched as a live-action series.

The game deals with some serious subject matter, and while that no doubt helped drive its success, tackling real-world problems through game design is no easy feat. Dontnod's Michael Koch and Raoul Barbet, co-directors of the original game, offered some insight into how their team apprached that process at GDC last year. 

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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