Guildford, UK-based Hello Games has had quite an explosive few years since it was founded in 2009, thanks to its rather popular arcade racing Joe Danger series. Now, as the third installment launches on iOS, the studio is finally ready to put Joe to bed. Joe Danger Touch is the perfect swan song for the franchise, with great reviews rolling in from both the press and App Store users. For Hello Games' Sean Murray, it truly is the end of an era. "You'd think I would be glad to leave Joe Danger behind, wouldn't you?" he says. "Instead I feel incredibly sad - it's a game that I'm very proud of, that's been very important to us, and a lot of people have a real fondness for." Hello Games now moves on to its second new IP, currently codenamed Project Skyscraper, with a new genre and new platforms in mind... but we're getting ahead of ourselves. Right now Joe Danger Touch is the big talking point on iOS, and the move from console to mobile has gelled well with the title. "Console developers still view iPhone as some sort of poor relation to console," reasons Murray. "For the longest time Joe Danger iOS has been the scrappy underdog project in Hello Games, and we really felt like we had something to prove here." Joe Danger on iOS isn't a port, but rather, a completely new title in the series. In the same way that Ubisoft took the wonderful Rayman Origins on console and re-envisioned it for iOS with Rayman Jungle Run, Hello Games has shown console studios that mobile is the perfect platform for rethinking your franchise. The majority of reviews for Joe Danger Touch say that it is as good, if not better, than the console versions. Says Murray, "That's a massive triumph for us, it's a first for an iOS game, and is where I think things are going."
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Joe Danger is a rare example of console-to-mobile done right
Hello Games has had quite an explosive few years, thanks to its rather popular arcade racing Joe Danger series. Now, as the third installment launches on iOS, the studio is finally ready to put Joe to bed.