Sponsored By

EA tries to shake up its long-running FIFA franchise every 12 months, but this year we’ll see the biggest change in some time as the series makes the switch to Frostbite.

Chris Kerr, News Editor

June 7, 2016

1 Min Read

EA tries to shake up its long-running FIFA franchise every 12 months, but this year we’ll see the biggest change in some time as the series makes the switch to the Frostbite game engine

The soccer sim has been powered by Ignite since 2013, along with EA's other sporting efforts Madden NFL, NHL, EA Sports UFC, and NBA Live.

Frostbite, by contrast, has largely been the backbone for the publisher's more high-octane releases, such as Battlefield 4, Star Wars: Battlefront, and Need for Speed

EA has only ever used the engine to create a sports title once before, using it last year to build Rory Mcllroy PGA Tour.

The latest iteration of the engine, Frostbite 3, introduced a host of new features including updated weathering systems, physically based rendering, and photogrammetry, which was used by DICE to bring Star Wars: Battlefront to life.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like