"So yes, we will encourage other initiatives like Child of Light and there's a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage -- I even had one in my office this morning, which was super exciting,"- Ubisoft Montreal VP of Creative, Lionel Raynaud Ubisoft Montreal's painterly downloadable RPG Child of Light caught a lot of attention from players when it debuted -- and apparently has turned the heads of the studio's execs, too. The team behind the game -- minus creative director Patrick Plourde, who has moved on to a new project -- will be sticking together inside the studio, a new interview with CVG reveals. And the company is planning to take more chances on the passion projects of its "proven" creators, it says. "It's not something I will ever impose, but if our proven creatives feel they want to do something personal then it's great to consider that," says Ubisoft Montreal CEO Yannis Mallat. Our earlier interview with Plourde covers one piece of the Child of Light puzzle -- its genesis. We also spoke to lead writer Jeffrey Yohalem about his personal goals for the game.
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Child of Light's success means more creator-led games for Ubisoft
Studio management bullish on giving developers the chance to develop "something personal" following on from success of the downloadable RPG.