A year after the first Infinity Blade
debuted on iOS, the Chair Entertainment and Epic Games franchise has already generated more than $30 million in profit.
$23 million of that total is from the first Infinity Blade
, while $5 million is from that game's sequel, which released in December 2012 (the original didn't reach the $5 million mark until three months after its App Store debut).
Other releases in the franchise include the Infinity Blade: Awakening
digital novella by Brandon Sanderson, the Infinity Blade
soundtrack, and the coin-op Infinity Blade FX
game released to arcades.
was the first game for iOS from Chair Entertainment, and was the first App Store title to use Epic Games' Unreal Engine 3 -- the series has received praise for presenting impressive graphics on mobile devices.