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Featured Blogs

A new taxonomy of difficulty

A call to reconsider how we talk about difficulty in games.

A call to reconsider how we talk about difficulty in games.


User Research: Do players complain about weak characters because of too little damage?

Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in turn leads to the potential affection of character balance of the entire game.

Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in turn leads to the potential affection of character balance of the entire game.



Progression mechanisms - The blessing or curse of modern action-adventure games?

Almost every action-adventure game that has been released during the last decade offers players progression mechanics heavily inspired by those of RPGs. So is this a good thing or is it a sign that the industry is struggling to renew itself?

Almost every action-adventure game that has been released during the last decade offers players progression mechanics heavily inspired by those of RPGs. So is this a good thing or is it a sign that the industry is struggling to renew itself?


Steam: the state of 'long tail' revenue in 2021!

GameDiscoverCo's Simon Carless shares some data on why your game's first week of sales and first year of sales might correlate--at least on Steam.

GameDiscoverCo's Simon Carless shares some data on why your game's first week of sales and first year of sales might correlate--at least on Steam.


Game Dev Digest Issue #110 - Give your game a makeover

Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.

Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.


Platform non-realtime - could it be a new subgenre?

In this article I propose a new subgenre of platform games.

In this article I propose a new subgenre of platform games.


What players wish Nintendo would fix for Switch discovery

In researching a recent Switch story, we were looking for fan reaction to console UIs/discoverability.

In researching a recent Switch story, we were looking for fan reaction to console UIs/discoverability.


Reflections on tutorial design in Puzzledorf

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.


Member Blogs

The dark side of monetization and Wargaming

In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices.

Sep 10, 2021


Game Dev Digest Issue #108 - Work Smarter, Not Harder

Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.

Sep 08, 2021



User Research: Why players love game that makes them frustrated

Why is it that too easy games often make players feel uninterested, while frustrating players stick in games and keep playing? This can be explained using the following psychological theory.

Aug 31, 2021


Grand Strategy games are playing their chess in reverse. Is there an easy fix?

A fresh look at the "endgame problem" notorious for the Grand Strategy genre.

Aug 31, 2021


Fostering an Inclusive Workplace

Iron Galaxy's Co-CEO talks about their commitment to fostering a safe, welcoming, and inclusive work environment where employees at all levels respect one-another regardless of race, gender, age, ability, identity, orientation, background.

Aug 27, 2021


How we made our Shield FX for Jurassic Snap with Unity Shader Graph

Here’s the shader graph of the Shield/Forcefield Effect. I merged 3 different tutorials and added the touch we needed. This one is for the vehicle’s alert !

Aug 27, 2021