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Featured Blogs

Reflections on puzzle design in Puzzledorf

This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.

This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.


Designing for virality: Choo-Choo Charles edition

How one unsettling train and a few social media posts boosted one horror game developer overnight.

How one unsettling train and a few social media posts boosted one horror game developer overnight.



Reflections on tutorial design in Puzzledorf

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.


The 10 Rules For Mobile Game LiveOps

In this article, we'll get into the pitfalls that catch innocent mobile game liveops professionals like you by surprise over and over again.

In this article, we'll get into the pitfalls that catch innocent mobile game liveops professionals like you by surprise over and over again.


Improving your Productivity and Staying Motivated when Working from Home or Alone

Number of developers working from home increased since the pandemic. Working alone when starting your game developer career is also frequent. If that's your case, I share a few tips to stay motivated and to improve your productivity.

Number of developers working from home increased since the pandemic. Working alone when starting your game developer career is also frequent. If that's your case, I share a few tips to stay motivated and to improve your productivity.


Just one more turn - Game Development tips and tricks from the creator of Civilization, Sid Meier.

In Sid Meier's Memoir, Sid shares funny and interesting anecdotes that make it a real pleasure to read. There are also a lot of Game Development tips and lessons throughout the book. I'm gonna make sure you can get them all in this article.

In Sid Meier's Memoir, Sid shares funny and interesting anecdotes that make it a real pleasure to read. There are also a lot of Game Development tips and lessons throughout the book. I'm gonna make sure you can get them all in this article.


Revisiting the Steam Prologue as a 'discovery beat'

It can be handy, but it's one of many!

It can be handy, but it's one of many!


An Alexa Music Mash postmortem

Music Mash postmortem. This game was designed for Amazon smart speaker Alexa. Based on Spot the Difference but comparing music tracks, it was designed to fully engage gamers' auditive skills rather than visual skills.

Music Mash postmortem. This game was designed for Amazon smart speaker Alexa. Based on Spot the Difference but comparing music tracks, it was designed to fully engage gamers' auditive skills rather than visual skills.