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Game dev digest issue #115 - Shiny new stuff

Game Dev Digest Issue #115 - Shiny New Stuff. The latest from the free weekly #Unity3d/#gamedev newsletter.

Game Dev Digest Issue #115 - Shiny New Stuff. The latest from the free weekly #Unity3d/#gamedev newsletter.


How Lobotomy Corporation teaches the value of bad choices

Decision making in videogames is obviously an important aspect of player engagement, but for today's post, I want to talk about how the game Lobotomy Corporation was designed around making the player choose between all the bad options.

Decision making in videogames is obviously an important aspect of player engagement, but for today's post, I want to talk about how the game Lobotomy Corporation was designed around making the player choose between all the bad options.



From start to finish: Bringing characters to life in OPUS: Echo of Starsong

2.5 years of character development pitfalls you can learn to avoid in 5 minutes.

2.5 years of character development pitfalls you can learn to avoid in 5 minutes.


15 years later, did indie game discovery happen like we thought?

What's changed in game distribution, tools and platforms since?

What's changed in game distribution, tools and platforms since?


Game Dev Digest Issue #114 - Lessons Learned

Game Dev Digest Issue #114 - Lessons Learned. The latest from the free weekly Unity3d/gamedev newsletter.

Game Dev Digest Issue #114 - Lessons Learned. The latest from the free weekly Unity3d/gamedev newsletter.


A restorative reading of Deathloop

This is a restorative reading of the game Deathloop

This is a restorative reading of the game Deathloop


Quick Dev Insights #01 - Indie Game Developer - James Rowbotham

This is the first in a series of bite-sized interviews with people who work in and around the games industry, from indie to AAA.

This is the first in a series of bite-sized interviews with people who work in and around the games industry, from indie to AAA.


Historian talks with Ubisoft Developer about Discovery Tour

Historian Bob Whitaker talks with Maxime Durand, the World Design Director of Discovery Tour for Ubisoft, about Discovery Tour: Viking Age and the Discovery Tour series more generally.

Historian Bob Whitaker talks with Maxime Durand, the World Design Director of Discovery Tour for Ubisoft, about Discovery Tour: Viking Age and the Discovery Tour series more generally.