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Featured Blogs

Marketing meatball theory - How to use free to get more followers

It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you are offering a game that is different, or a bit avant garde.

It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you are offering a game that is different, or a bit avant garde.


Localizing Saviors of Sapphire Wings and Stranger of Sword City Revisited

Late in 2019 NIS America approached us to discuss porting these two games to the Nintendo Switch and PC. This article outlines the technical localization challenges that were found in the two games and how we approached solving them.

Late in 2019 NIS America approached us to discuss porting these two games to the Nintendo Switch and PC. This article outlines the technical localization challenges that were found in the two games and how we approached solving them.



Narrative technologies for immersive educational games

Today a person has to face and adapt to new, constantly changing forms of dialogue. This is evidenced by the growing interest in computer technologies and attempts to apply them in various fields.

Today a person has to face and adapt to new, constantly changing forms of dialogue. This is evidenced by the growing interest in computer technologies and attempts to apply them in various fields.


What I learned from a 14-year passion project

It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that my mother had passed away after a four-year battle with cancer. It was time to make a game to honor her life and memory...

It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that my mother had passed away after a four-year battle with cancer. It was time to make a game to honor her life and memory...


VR game discovery, Reddit, trailers & more

Is the market finally improving for VR? And lots more...

Is the market finally improving for VR? And lots more...


Horizontal resequencing and dynamic transitions for game music composers

The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This article explores more complex deployments of the horizontal resequencing model.

The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This article explores more complex deployments of the horizontal resequencing model.


Game monetization, the promise of play-and-earn, and harmonizing incentives

Play-and-earn is a promising new monetization model that can harmonize the incentives between developers, players and investors. Let's establish a framework for understanding that type of monetization. This is the first in a series.

Play-and-earn is a promising new monetization model that can harmonize the incentives between developers, players and investors. Let's establish a framework for understanding that type of monetization. This is the first in a series.


Failures in photogrammetry

Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.

Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.


Member Blogs

The dark side of monetization and Wargaming

In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices.

Sep 10, 2021


Game Dev Digest Issue #108 - Work Smarter, Not Harder

Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.

Sep 08, 2021



User Research: Why players love game that makes them frustrated

Why is it that too easy games often make players feel uninterested, while frustrating players stick in games and keep playing? This can be explained using the following psychological theory.

Aug 31, 2021


Grand Strategy games are playing their chess in reverse. Is there an easy fix?

A fresh look at the "endgame problem" notorious for the Grand Strategy genre.

Aug 31, 2021


Fostering an Inclusive Workplace

Iron Galaxy's Co-CEO talks about their commitment to fostering a safe, welcoming, and inclusive work environment where employees at all levels respect one-another regardless of race, gender, age, ability, identity, orientation, background.

Aug 27, 2021


How we made our Shield FX for Jurassic Snap with Unity Shader Graph

Here’s the shader graph of the Shield/Forcefield Effect. I merged 3 different tutorials and added the touch we needed. This one is for the vehicle’s alert !

Aug 27, 2021