Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
For March's Game Developers Conference 2014, we're announcing one of the most exciting game postmortems yet. Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, will be delivering a Classic Game Postmortem on the iconic Dreamcast game Shenmue. Mark Cerny, game designer and lead system architect for PlayStation 4 will be on-hand to translate Suzuki's presentation into English for the audience. Suzuki, currently president of his own studio YsNet, will talk for the very first time about the creation of the console classic Shenmue. Beginning with the origin of the title as a Virtua Fighter-based RPG on the Sega Saturn, he will take the audience through the long journey of the game that led to its ultimate release in 1999 on the Sega Dreamcast. This is an hour-long session - we'll have more scheduling details about the talk as GDC gets closer, but we figure a lot of you would like to get this on your radar! If you can't make it to GDC, be sure to watch the session livestreamed on GameSpot.