In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game.
It was an illuminating look at how a game that started as a Virtua Cop-style on-rails project became an influential first-person shooter that paved the way for similar games (like Halo and Call of Duty) to succeed on consoles.
The information and anecdotes Hollis shared were fascinating, so if you never saw it (or just want to refresh your memory) know that this classic GoldenEye postmortem is now free to watch on the official GDC YouTube channel!
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