Hello Games' stellar exploration game No Man's Sky is a unique project, one that relies heavily on innovative use of procedural generation tech.
At GDC 2017, No Man's Sky sound designer Paul Weir broke down how the game also makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to ensure the game's soundtrack is varied and reactive to player action.
It was a fascinating talk that shed light on how No Man's Sky's vocal tract synthesis plugin VocAlien was prototyped and built, as well as how the game's procedural audio pipeline was laid out.
Weir also demonstrated how No Man's Sky heavily relies on the use of a custom generative music system which is deeply embedded within the game logic, discussed the creative implications, and laid out how the band 65 Days of Static were able to both compose a traditional album and create generative soundscapes without compromising their sound.
It was an interesting presentation that you can now watch for free over on the official GDC YouTube channel!
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