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Game industry veteran Charles Cecil speaks about his work writing and directing Broken Sword: Shadow of the Templars, the award-winning 1996 adventure that raised the bar for storytelling in games.

September 5, 2014

2 Min Read

Charles Cecil, the influential British game designer best known for his work creating seminal adventure games like the Broken Sword franchise and Beneath A Steel Sky, recently delivered an engaging Classic Game Postmortem talk on seminal '90s adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014. If you're not familiar with the name, know that Cecil is a game industry veteran who has released a string of award-winning adventure titles and earning a number of top honors, including an appointment to Member of the Order of the British Empire in 2011. Cecil currently serves as the managing director of Revolution Software, the venerable U.K. game development studio he co-founded in 1990. During his presentation, Cecil speaks about his work writing and directing Broken Sword: Shadow of the Templars, the award-winning 1996 adventure game that developers at studios like Telltale Games (The Walking Dead) cite as a meaningful influence on their work - and which has spawned multiple notable sequels. It's a good talk, and the free video (embedded above) of "Classic Game Postmortem: Broken Sword" is now available to watch here on the GDC Vault.

About the GDC Vault

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