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So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it f

Simon Carless, Blogger

July 19, 2020

2 Min Read

[Hi, I’m ‘how people find your game’ expert Simon Carless, and you’re reading the Game Discoverability Now! newsletter, which you can subscribe to now, a regular look at how people discover and buy video games in the 2020s.]

So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?

Well many people use the Steam review/sales ratio to estimate how many copies of a game have been sold - to understand how games are doing in the space. It’s a key public metric, in fact. (‘A game has 100 reviews, perhaps it sold 3-5,000 copies’, etc..)

But there hasn't been a recent attempt to re-evaluate the so-called 'Boxleiter number' - more fully researched by Jake Birkett in 2018 as ‘for every Steam review, you’ve sold between 30 and 150 copies of your game’.

And there’s been some significant changes to Steam (and players!) in recent years. In particular, as of late 2019, there’s now a prompt for players to review games in the Steam interface:

There’s also been Steam sales which actually incentivized leaving lots of reviews (by giving you awards!) Overall, my impression is that ‘lifetime reviews to sales ratio’ has come down quite a bit in recent years.

I still hear of older games that have mantained a 1:75 ratio lifetime, but I’ve also encountered newer titles that have as low as 1:15 in terms of reviews to sales! (Also more games are building communities, and then encouraging reviews via those communities?)

Anyhow, it’s time to find out where we really are in 2020. So, if you have a game available on Steam, we’d love you to anonymously fill out this mini-survey at any time before the end of Friday, July 24th (in your local timezone!)

We don’t even need your exact lifetime sales number - just a range, and then the current sales/review ratio. So it’s even easier and ‘safer’ to fill out.

Please enter data multiple times if you have multiple games, and if we can get 50+ results for games of various vintages - we’ll have a great new benchmark! I’ll report it back to all newsletter subscribers in a couple of weeks!

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About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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