We're almost done with 2017, and after reflecting on our highlights of the year we're ready to start preparing for the year to come.
Many of our readers are doing the same, and so we thought we'd once again turn to Twitter and put out a call for devs around the world to share their New Year's resolutions with us -- and with you!
This being 2017, "4k" has replaced the venerable "1024x768" as the joke reply du jour. While we haven't upgraded our hardware enough to get the full impact, it seems like a pretty good goof -- and the other, more earnest responses give us some insight into where the game dev community is going in 2018.
Notably, not everyone is purely focused on shipping games. While the lion's share of replies we received were resolutions to make games, many had to do with seemingly secondary concerns like improving PR savvy, learning new skills, or learning more about game dev scenes in other parts of the world.
To help you better understand where your fellow devs are headed in the year ahead, we present a curated list of those resolutions below. Feel free to add your own responses in the comments! And if you're interested in participating in Gamasutra's next Twitter question, make sure you head over to @Gamasutra and jump on that follow button.
2018 IS NIGH; WHAT ARE GAME DEVELOPER'S NEW YEAR'S RESOLUTIONS?
Make games that play to my strengths, rather than just the games I want to see in the world. (Though at the same time, making games that didn't play to my strengths did slightly increase my ability to do everything I'm weaker at!) — brandon sheffield (@necrosofty) December 28, 2017
Continuing to make and release games (even if it's slower than 100 games in 5 years) and, rather than being embarrassed by how much code I don't understand, I'm practicing being grateful for the programming I can do!— James Earl Cox III (@just404it) December 27, 2017
Continue honing my design and writing chops by crafting quality levels and quests in my spare time.— Michel Sabbagh ☢️🎮 (@Watfen64) December 27, 2017
Help people to pitch their games better and give more feedback. Also, play more games!— Daniel Kaplan (@Kappische) December 28, 2017
To continue making my video game (https://t.co/bmbKBTe7d4), get funding, get a team, and make an even better video game.— Trent Polack (@mittense) December 28, 2017
Ideally without dying from sleep deprivation or exploding from stress (it's both messy and I don't think it happens, so it's doubly embarrassing).
Release a multiplayer game currently in the works, thoroughly enjoy GDC, get back into running three times a week, work on some AR/VR projects, spend more time with family.— ChewedPixelStudios (@Chewed_Pixel) December 28, 2017
Get a lot of people to join the @modlands community— Modlands (@modlands) December 28, 2017
I want to get to know the Japanese indie games scene!— Jasper Oprel (@jasperoprel) December 27, 2017
I'm a programmer by trade but I want to learn a little bit of modeling and animation, working with sounds and music, and then combining everything into a small game— Trai Corte (@corte_trai) December 27, 2017
Become better at PR— Walter Ellis (@WalterEllisFun) December 27, 2017
Stay the hell off Twitter.— Will O'Neill (@willoneill) December 28, 2017