As 2015 winds down, we find ourselves reflecting on the highlights of the past year and planning for the year ahead.
In the spirit of the holiday, we asked Gamasutra's Twitter followers (you can become one right now!) to tell us about their New Year's resolutions. "1024x768," shot back Jim Rossignol of Big Robot, and several other devs found this gag impossible to resist. But many of you replied with resolutions that had nothing to do with screen pixels.
We present a list of those resolutions below. Feel free to add your own responses in the comments! And if you're interested in participating in Gamasutra's next Twitter question, make sure you head over to @Gamasutra and click that follow button.
WHAT ARE DEVELOPER'S NEW YEAR'S RESOLUTIONS?
consume less; create more. — OZARIN (@ozarintweets)
Listen more to players.— Ash McConnell (@AshMcConnell)
Work on my personal project for at least 1 hour a day outside of my professional game development— Brett Fritzke (@BrettFritzke)
Finally get my portfolio in proper working order!— Devon Wiersma (@Devon_Wiersma)
Learn enough music theory/piano to make my own decent-quality game jam music.— Evan Polekoff (@epolekoff)
just to actually finish something.— Tom M (@maxwell1303)
Finally releasing my game :)— Oleg Brodskiy (@Indie_Intern)
make money, hire people, and have fun.— Eric Diepeveen (@EricDiepeveen)
To see success w/ the game & others in the VR space- 2016 looks to be make it or break it & we're in for a ride!— Phaser Lock (@Phaser_Lock_Int)
To finish our project and feel good about it— Willy Bells (@TheWillyboo)
Try to be more positive and upbeat *sweats*— Sarah Ford (@AngelosLH)
I'd like to get more "personal" art/projects done. I am however thankful for all the Freelance work :)— ★ Thomas Pasieka (@ThomasPasieka)
stay focused and finish projects— Nelly (@sheepishNel)
to keep to a schedule— SamK (@ElderlyGoose)
I wanna start working on a game that's been waiting here for too long— Aperture Diversion (@ApertureGDS)
Prototype most of the main features of my game and get tons of tester feedback.— Melvin Kwan (@protomelvin)
finish a game!— Arthur Tuba Zeferino (@homembarata)
Get a job.— Drew Fletcher (@drewflet)
Ship games early and more often!— Geoff Blair (@geoffblair)
stable employment— Solid_Anderson (@UNTRENDING_GMR)
create one of the best games of my life! 👊🏼— Paul Aguilar (@Paul___Aguilar)
To not give up on applying for the Korea government scholarship program, hopefully getting into a game dev course— Itamar Reiner (@Hamsta180)
I want to finish my first game and start to work myself forward actually getting into the industry.— János Horák (@janos_horak)
To release my first game on Steam! :)— Peter Valencia (@HappolyGames)
My resolution is to publish my first game by the end of February (was January but work got in the way today... again).— Nahuel Ianni (@NahuelIanni)
to stop being an old fart and show the world you don't have to be 20 or 30 years old to make and sell good games! #oldassdev lol— begalbrew (@begalbrew)
Learn more. Do more. Be better.— Ben Russell (@Brussells)