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Come to GDC 2018 and hear how sounds tell stories in Night in the Woods

Come to GDC 2018 next March, because sound designer Em Halberstadt will be there to deliver a neat talk about "How Sound Tells the Story of 'Night in the Woods.'"

If you press your ear to the ground on a chill winter's eve, you just might hear it: the muffled sound of game makers around the world making preparations to attend GDC 2018 in San Francisco next March. 

Among them is Em Halberstadt, a sound designer with Shell in the Pit Audio who's going to be at the Game Developers Conference next year to deliver a neat talk about "How Sound Tells the Story of 'Night in the Woods.'"

The story of Night in the Woods is based on the environment, and the sound works in conjunction with each scene to make players feel as though they're there. It aims to mimic the liveliness of real life, and in her talk Halberstadt will be exploring how she created appropriately atmospheric audio, including the ways in which it changes over time, and brings life to that which cannot be seen.

It promises to be a cool session, as Halberstandt will be sharing examples from the game and implementation strategies that fellow game makers can learn from and apply in their own work. Don't miss it!

And of course, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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