In this classic GDC 2011 talk, Quantic Dream's Christophe Brusseaux dives into the art direction of the serial killer murder mystery Heavy Rain.
Through analyzing examples from Heavy Rain, Brusseaux explains how key scenes were conceived, discusses how the game used visuals and mechanics to build emotional investments in players.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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