When presenting the original concept trailer for Child of Light, one of the biggest pieces of feedback the Ubisoft Montreal team received was that there needed to be a stronger, more visually appealing main character. When it's time to go back to the drawing board, what needs to be re-evaluated first?
In this GDC 2014 session, Ubisoft Montreal's Patrick Plourde goes over the many iterations of the main character's appearance in Child of Light, showing the process which would eventually lead to creating a unique look.
The talk discusses sources of inspiration behind the initial art style, as well as the many iterations of art direction which occurred throughout development before a final decision was made over the main character's iconic design.
Artists curious to see how the Ubisoft Montreal team came up with their final character design can now watch the talk completely free via the official GDC YouTube channel!
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