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Video: Discovering the art direction for Child of Light

Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
The downloadable 2D RPG Child of Light was a small, almost experimental project that did very well for Ubisoft, inspiring the company to foster more creator-led games. But the story of how Ubisoft Montreal discovered Child of Light's iconic look is convoluted, and during a GDC talk earlier this year creative director Patrick Plourde walked through it from concept art to final product. Using artwork, concept art and behind-the-scenes footage, Plourde goes through the various steps the team took to achieve its unique watercolor art style, covering the various successes and failures faced throughout the process. It's a really intriguing session, and the free video (embedded above) of 'The Art of Child of Light' is now available to watch here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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