In this 2017 GDC session, SideFX Software's Luiz Kruel discusses geometry processing and automation of common art tasks for technical artists.
Kruel goes over geometry processing and automation of common art tasks, specifically procedurally modifying modular pieces, creation of pipes and cables, and generation of transition pieces of geometry (dirt skirts).
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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