The stylized post-apocalyptic punk rock art direction of Insomniac's
Sunset Overdrive is one of the game's biggest draws, and studio art director Jacinda Chew is coming to
GDC 2015 in March to reveal how it came to be.
Chew's talk,
Order from Chaos: The Art Direction of Sunset Overdrive", is meant to show how the visual design of
Sunset Overdrive was developed to meet the needs of the game's technology, tone and gameplay, rather than pure aesthetics.
Check it out to see a breakdown of the problems Insomniac faced during pre-production (including big headaches like the "attitude" coming off as derivative or dissonant) and how the studio went about solving them.
Chew is aiming her talk at artists, designers and creative types looking for advice on developing a unique art direction that complements their game's design.
If that's not for you, don't worry -- conference organizers look forward to announcing more GDC 2015 sessions covering a diverse array of topical game industry issues in the months ahead.
All of the announced talks are now available in the online
GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
In the meantime, don't miss your chance to save money by registering early -- the deadline to
register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.
For more information on GDC 2015, visit the show's
official website, or subscribe to regular updates via
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