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Get a job: Insomniac Games is hiring a Lead VFX Artist

Insomniac Games is searching for a Lead VFX Artist to maintain established quality and artistic consistency, by high visual standards and project style.

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Lead VFX ArtistInsomniac Games

Location: Burbank, California

Want to work at Insomniac Games, and work on our Spider-Man title? If that is the case, then we are looking for you. Insomniac Games is searching for a Lead VFX Artist. The Lead VFX Artist maintains established quality and artistic consistency, by high visual standards and project style. This artist sets the example to the team by the creation of art assets, a mastery of proprietary technology and tools pipeline and departmental production dependencies. This role has an understanding of memory and frame budgets, production schedule and project goals, animation, programming and design concerns, understands PBR lighting basics and material authoring, and sets best practices for bug fixing. Read on for more details.

Essential Duties and Responsibilities include the following.

  • Works closely with Art Director to keep quality and style consistent across all visual effects.
  • Carries out supervisory responsibilities for the FX team
  • Provides direction to visual effects artists for aesthetic and technical considerations
  • Creates and animates real-time digital effects elements to meet and enhance art direction.
  • Creates effects that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust and/or foliage) to create a believable world for the game.
  • Works closely with the Engine team to develop new or improve upon old technologies to improve visual effect quality
  • Works with Project Management to maintain a clear and consistent schedule
  • Other duties may apply
  • Works closely with the design team and gameplay to produce visual effects
  • Participates in the planning for project visual effects
  • Works with other departments to ensure that assets are delivered in a timely manner
  • Supervise bug distribution and verify bug fixes

Education and/or Experience:

  • Master's degree (M.A.) or equivalent; or seven-plus years related experience and/or training; or equivalent combination of education and experience.
  • Expert understanding of Maya and visual effects packages, competent working with joints and locators, keyframing, rigid body simulations.
  • Advanced understanding of complex node based shader networks such as those used in Unreal Editor 3, Mental Mill, etc.
  • Proficient in Photoshop for painting and editing textures.
  • Knowledge of other visual effects software a plus.

Other Skills: Excellent foundations skills, including composition, design, and color theory. The ability to work with detailed concept art or reference art/ materials. Strong traditional painting skills in both stylized and photorealistic styles. Strong leadership and mentoring abilities and interpersonal skills. Ability to find creative solutions for technically challenging tasks.

If this sounds like the role that you have been looking for, we’d love to hear from you. Please use the link and apply directly to the role. Thanks!

Interested? Apply now.

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