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Insomniac Games is looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of its games as a member of its team in Burbank, CA.

May 22, 2017

2 Min Read

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FX ArtistInsomniac Games

Location: Burbank, California

FBI, ATV, CTU, ATF, ETA, HR, TSA, MIA, RSVP, RIP, CSI, WTF, WHO, IMO, LOL - these are all acronyms that everyone knows. Well, Insomniac Games is searching for an FX wizard. We are looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of our game. If you are interested- keep reading:

Essential Duties and Responsibilities include the following:

  • Create, design and implement real-time particle effects using both static and animating 2D/3D elements

  • Place effects throughout levels and cinematics

  • Paint particle and decal textures

  • Create simulations for gameplay elements

  • Create FX shaders with node-based shader networks

  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)

  • Create simple geometry and assign UV’s

  • Optimize FX for framerate and memory

  • Collaborate with other departments to ensure that FX are implemented appropriately in the game engine

  • Work with Art Director to maintain FX art direction for game

  • Self-directed and ability to work independently: Understands and adds to the overall art style of game

  • Orchestrates complex FX events involving layering and timing of different FX to create a believable scene

  • Prototype effect concepts for gameplay and engine

  • Other duties may be assigned

Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.

  • Proficient in Photoshop for painting and editing textures.

  • Proficient with node-based shader networks.

  • Knowledge of other visual effects software a plus.

Other Skills: Good people skills, collaborative attitudeand good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.

If this sounds like the opportunity that you have been looking for, please use the link below. Please note is a project hire but benefit eligible role. We look forward to hearing from you. Thanks!

Interested? Apply now.

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