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Principal Character Artist, Cloud Imperium Games
Location: Los Angeles, California
Cloud Imperium Games is looking for an experienced Principal Character Artist with a passion for their craft to help fill a persistent universe with characters, costumes, armor suits and alien life forms.
- Work alongside the Art Director, Lead Character Artist and Technical Director to maintain and push the high standards of modeling, texturing, PBR material creation to provide consistent and high-quality models
- Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction.
- Creating efficient UV layouts that work well within the engine/platform constraints.
- Photorealistic texturing of characters which include diffuse, normal map, specular, bump.
- Working closely with Tech Art and other dependent departments throughout the character production process.
- and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.
- At least 8 years’ experience in game development
- Thorough knowledge of 3D Modeling software like Zbrush, Maya, 3DS Max.
- Extensive knowledge of Photoshop, Substance Painter and next-gen texturing techniques
- An eye for detail while maintaining efficient model making
- Experience with PBR based shaders
- Excellent sense of form
- Passion for pushing the state of the art in asset fidelity and production techniques
- High degree of self-motivation and initiative
- Strong verbal and written communication skills
- International travel may be required as part of the role
- Experience with CryENGINE/Lumberyard
- An avid gamer
- A love of Sci-Fi
Interested? Apply now.
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