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Get a job: BattleCry is hiring a Lead Environment Artist

Got some chops as a leader and an artist? Austin-based BattleCry Studios is looking to hire a lead environment artist to work on its upcoming online team combat game Battlecry.
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the many, many positions being advertised right now.

Lead Environment Artist, BattleCry Studios

Location: Austin, TX BattleCry Studios is seeking a Lead Environment Artist to help create our newly announced title, BattleCry. In this role, you will: - Utilize an understanding of various architectural styles and systems in-game. - Pay close attention to detail in the environments to ensure grounded, believable spaces. - Help support narrative in environment design to support our games' fiction. - Mentor and manage a team of talented environment artists onsite (as well as interface with outsourcing groups and vendors). - Work with the art director and environment artists to maintain artistic style and quality in the environments, including asset creation, lighting, level build out, and skybox/env globals. - Create efficient in-game models, UVas and textures. - Be accountable for deadlines. You should have: - 2+ years of experience leading an art team, preferably in a AAA games studio. - Experience with multiplayer environment creation. - Experience with environment production in the games industry. - Experience in game engine environment setup (lighting, time of day, env. globals such as fog/skyboxes, palette control, and post process effects). - Understanding of modularity and environment systems used in fast, iterative and efficient production. - Knowledge of how to reuse textures efficiently to build additional level assets. - Understanding of the use modern materials and shaders. - Strong skills in industry standard tools such as 3DS Max, Photoshop, ZBrush, and various support programs. - Excellent problem solving skills, able to identify and resolve issues, and understanding of technical dependencies and engine limitations. - Strong foundation in traditional arts. - Understanding of art pipelines, workflows, environment scale, form, and composition. - The ability to work well in a creative, collaborative environment and must have a passion for gaming. - The ability to demonstrate a high amount of attention to artistic and technical detail. It would be great if you also had: - 5+ yearsa experience and multiple shipped titles. - Previous AAA game development. - Strong previous work relationship between environment and level design. Interested? Get started here. Are you a recruiter looking for talent? Post jobs here.

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