It's not hard to imagine you are underwater when the environment is dimly lit, the sound effects define the dampness, and all around you the environment demonstrates the wildlife and the feel of an undersea home. Similarly, fog, echoes in the distance, haunting music and dimly lit dampened walls effectively create a spooky atmosphere that can make our hair stand on end. Immersion creates emotion. Movies have used environment and music to create emotion for decades. But, we make games, not movies. The goal is to create an experience, not a brief distraction. It would seem that an emotional response is the basis of truly immersive play. It surprised me, then to find a game that had me totally immersed in the experience without the intense audio-visual style of more modern titles.
Art as an Immersive Device
Artistic style in a game can create an emotional response without being graphically amazing and realistic. In fact, realistic graphics and texturing may change the overall feel of the game.
It's not hard to imagine you are underwater when the environment is dimly lit, the sound effects define the dampness, and all around you the environment demonstrates the wildlife and the feel of an undersea home. Similarly, fog, echoes in the distance, haunting music and dimly lit dampened walls effectively create a spooky atmosphere that can make our hair stand on end. Immersion creates emotion. Movies have used environment and music to create emotion for decades. But, we make games, not movies. The goal is to create an experience, not a brief distraction. It would seem that an emotional response is the basis of truly immersive play. It surprised me, then to find a game that had me totally immersed in the experience without the intense audio-visual style of more modern titles.