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Top News

Microsoft's Greenberg: Xbox 360 'New Home For <i>GTA</i>'
Microsoft's Greenberg: Xbox 360 'New Home For GTA' [05.16.08] Microsoft's product management director Aaron Greenberg spoke to Gamasutra about this month's NPD results, slamming Sony's recent claims that the PlayStation 3 has overtaken Xbox 360 in Europe, and calling his company's platform "the new home for GTA."
High Impact's Matheson: Build, Don't Buy Game Engines
High Impact's Matheson: Build, Don't Buy Game Engines [05.16.08] Talking as part of an in-depth Gamasutra interview, High Impact Games' design director Lesley Matheson (Ratchet & Clank: Size Matters) has been advocating for "the advantages of doing something custom" for creating a game engine, and suggesting there's no such thing as an "off-the-shelf solution."
Sony Promotes Shuhei Yoshida To Former Harrison Role
Sony Promotes Shuhei Yoshida To Former Harrison Role [05.16.08] Sony Computer Entertainment Inc. (SCEI) has announced that Shuhei Yoshida will take over as president of Sony Computer Entertainment Worldwide Studios (SCE WWS) from today – the role recently vacated by now Infogrames president Phil Harrison.
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Top Features

Interview: High Impact's Lesley Matheson On New Studios, Tech, And More
Interview: High Impact's Lesley Matheson On New Studios, Tech, And More [05.16.08] Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene.
Building a Mindset for Rapid Iteration Part 2: Some Patterns to Follow and Pitfalls to Avoid
Building a Mindset for Rapid Iteration Part 2: Some Patterns to Follow and Pitfalls to Avoid [05.15.08] Following his initial take, EA veteran and Emergent VP Gregory completes his look at rapid iteration by examining methods for seeing asset change swiftly in your games.
The Designer's Notebook: Difficulty Modes and Dynamic Difficulty Adjustment
The Designer's Notebook: Difficulty Modes and Dynamic Difficulty Adjustment [05.14.08] In Ernest Adams' latest Gamasutra column, he digs into difficulty levels in games, interestingly suggesting that player-set difficulty might be preferable to the imagined utopia of pure dynamic difficulty settings.
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Industry News
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High Impact's Matheson: Build, Don't Buy Game Engines
High Impact's Matheson: Build, Don't Buy Game Engines [05.16.08] Talking as part of an in-depth Gamasutra interview, High Impact Games' design director Lesley Matheson (Ratchet & Clank: Size Matters) has been advocating for "the advantages of doing something custom" for creating a game engine, and suggesting there's no such thing as an "off-the-shelf solution." [1]
ION: WildTangent's St. John Declares Consoles Dead, Claims PC Renaissance
ION: WildTangent's St. John Declares Consoles Dead, Claims PC Renaissance [05.16.08] Console gaming is dead, declared typically brazen WildTangent CEO Alex St. John at his ION conference closing keynote, telling his audience how to harness what he claims is online PC gaming's renaissance with statistics and advice on maximizing ad-supported play.
Saling The World:  GTA IV, Mario Kart  Lead US,  Luminous Arc 2  Tops Japan
Saling The World: GTA IV, Mario Kart Lead US, Luminous Arc 2 Tops Japan [05.16.08] Gamasutra's latest "Saling The World" charts see Grand Theft Auto IV and Mario Kart predictably leading U.S. sales, as Square-Enix's The World Ends With You sells out, and Luminous Arc 2: Will debuts on top in Japan.
Sony Promotes Shuhei Yoshida To Former Harrison Role
Sony Promotes Shuhei Yoshida To Former Harrison Role [05.16.08] Sony Computer Entertainment Inc. (SCEI) has announced that Shuhei Yoshida will take over as president of Sony Computer Entertainment Worldwide Studios (SCE WWS) from today – the role recently vacated by now Infogrames president Phil Harrison.
Konami Revenues, Profits Grow In Full Year Results
Konami Revenues, Profits Grow In Full Year Results [05.16.08] Following its recently reported San Francisco preview event, Konami has also revealed details of the company’s full year financial results, with 8.4% game sales revenue growth, and record-breaking 9.4 million sales for its Pro Evolution Soccer soccer series.
PSP Still Leads As Japanese Hardware Sales Fall
PSP Still Leads As Japanese Hardware Sales Fall [05.16.08] The PSP has remained the best selling console of the week in Japan, despite a fall in sales for all consoles in the wake of Golden Week, as a total lack of new releases within the top fifty software charts also adversely affects results.
Microsoft's Greenberg: Xbox 360 'New Home For  GTA '
Microsoft's Greenberg: Xbox 360 'New Home For GTA' [05.16.08] Microsoft's product management director Aaron Greenberg spoke to Gamasutra about this month's NPD results, slamming Sony's recent claims that the PlayStation 3 has overtaken Xbox 360 in Europe, and calling his company's platform "the new home for GTA."
 GTA IV  Sells 1.85m In April NPD,  Mario Kart  Tops 1m
GTA IV Sells 1.85m In April NPD, Mario Kart Tops 1m [05.16.08] As expected, Grand Theft Auto IV has dominated NPD's April North American sales figures with combined sales of 1.85 million units, as Mario Kart manages a million selling debut and the Wii continues to dominate hardware sales -- analysis from NPD's Anita Frazier within.
Platinum's  Madworld, Infinite Line, Bayonetta : The Transcript
Platinum's Madworld, Infinite Line, Bayonetta: The Transcript [05.16.08] Following our earlier report, Gamasutra presents the full Sega/Platinum event transcription, including Devil May Cry creator Hideki Kamiya on the lack of post-DMC action game progression, Madworld's comic violence, and how Infinite Line will help players discover what it means to be human.
Best Of Indie Games: Evolutionary Games
Best Of Indie Games: Evolutionary Games [05.16.08] Every week, IndieGames.com: The Weblog editor Tim W. will be summing up top titles and happenings in indie games in the last seven days - this week featuring games from two IGF finalists, from Evolution Shmup to Kryzta.
ION:  BlackStar  Designer Reinhart On Design Doc Alternatives
ION: BlackStar Designer Reinhart On Design Doc Alternatives [05.16.08] Particularly for large scale projects like MMOs, design documents can be an especially ineffective way to convey vision, said Spacetime lead designer Brandon Reinhart at his ION conference session, suggesting instead new tools to focus both development teams and players -- full coverage within. [1]
Interview: Crackpot's Ahern Sprays You With  Insecticide
Interview: Crackpot's Ahern Sprays You With Insecticide [05.16.08] Crackpot Entertainment's Curse Of Monkey Island alumnus Larry Ahern has just debuted DS detective action-adventure Insecticide as part of an intriguingly decentralized and outsourced development effort - and he tells Gamasutra how he pulled it off in this interview.
Konami Challenges Harmonix, Activision With  Rock Revolution
Konami Challenges Harmonix, Activision With Rock Revolution [05.15.08] At its recent press event, Konami has announced that it will enter into the music game ring with Zoe Mode's guitar and drum title Rock Revolution, along with a new DS Castlevania, survival adventure Lost in Blue moving to Wii, WiiWare puzzler Critter Round-Up, and three new Dance Dance Revolutions. [2]
Analysis: Konami Gamer's Night - Business As Usual?
Analysis: Konami Gamer's Night - Business As Usual? [05.15.08] As recently reported, Konami has unveiled its lineup for the remainder of 2008, including new peripheral-based rhythm title Rock Revolution, and Gamasutra presents a recap and an analysis of the titles demonstrated by Hideo Kojima, Koji Igarashi and more at its pre-E3 Gamer's Night.
Sega, PlatinumGames Partner For Four-Title Deal
Sega, PlatinumGames Partner For Four-Title Deal [05.15.08] Publisher Sega has officially announced a four-game deal with PlatinumGames, the group made up of Okami, Devil May Cry and God Hand creators, including ultraviolent Wii title MADWORLD, DS RPG Infinite Line, next-gen action title Bayonetta - and Gamasutra was at the kickoff press event to hear the companies talk. [1]
CBS To Acquire GameSpot Parent Company CNET
CBS To Acquire GameSpot Parent Company CNET [05.15.08] Media conglomerate CBS Corporation has entered an agreement to acquire CNET Networks, parent company of GameSpot.com and a number of other online properties, purchasing all issued and outstanding shares in a deal worth an estimated $1.8 billion.
Interview: Terminal Reality? Ain't Afraid Of No Ghosts
Interview: Terminal Reality? Ain't Afraid Of No Ghosts [05.15.08] Texas-based Terminal Reality is helping mastermind Ghostbusters' return in video game form - Gamasutra sat down with co-founder and president Mark Randel to discuss internal tech and the PlayStation 3, engine licensing plans - and how ZootFly's short-lived Ghostbusters game demo helped out. [1]


Product News
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Xfire Grows Userbase To 10 Million
Xfire Grows Userbase To 10 Million [05.15.08] Representatives from MTV-owned game-related chat and community service XFire have announced that the service has recently surpassed 10 million registered users, as its game-base grows to over 1200 titles.
NCsoft, Vivox Partner For Voice Middleware Deal
NCsoft, Vivox Partner For Voice Middleware Deal [05.13.08] The U.S. division of South Korean MMORPG publisher NCSoft has partnered with communications services provider Vivox to deliver support for scalable, full-featured voice chat within and across NCsoft games through an NCsoft branded game communication portal.
Di-O-Matic Releases Morph-O-Matic Plug-in
Di-O-Matic Releases Morph-O-Matic Plug-in [05.13.08] Character animation software developer Di-O-Matic has released its latest edition of Morph-O-Matic, a morphing extension boasting a set of new features for 3D graphics application 3ds Max.



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